Docs/brickmatch: Update brickmatch game docs
Update brickmatch game docs after I/O option additions Signed-off-by: Eren Terzioglu <eren.terzioglu@espressif.com>
This commit is contained in:
parent
52a13a8351
commit
a66e58cf59
1 changed files with 4 additions and 2 deletions
|
|
@ -3,7 +3,8 @@
|
|||
=========================
|
||||
|
||||
Brickmatch is a kind puzzle game like a mix between tetris and Candy
|
||||
Crush. It is a 6x6 matrix with blocks (cells) with different colors.
|
||||
Crush. It is matrix (e.g 6x6, 8x8) with blocks (cells) with different
|
||||
colors.
|
||||
|
||||
Your goal is to move the blocks of the board to unite three or
|
||||
more with the same color.
|
||||
|
|
@ -26,7 +27,8 @@ matrix to the right SPI pins (look your board configuration) and the
|
|||
APDS9960 to the I2C port (also connect its INT pin).
|
||||
|
||||
If you don't have an APA102 matrix you can also play it using an LCD
|
||||
display and a digital joystick (DJOYSTICK) or the console input.
|
||||
display or led matrix(WS2812) and a digital joystick (DJOYSTICK), gpio pins
|
||||
or the console input.
|
||||
|
||||
Then you can configure and compile the game to play in your board,
|
||||
i.e. for ESP32-Devkitc there is already an example using the APA102::
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue