add AUDIOIOC_GETLATENCY definition, and add reference code in sim alsa. Signed-off-by: libei1 <libei1@xiaomi.com>
813 lines
30 KiB
C
813 lines
30 KiB
C
/****************************************************************************
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* include/nuttx/audio/audio.h
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed with
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* this work for additional information regarding copyright ownership. The
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* ASF licenses this file to you under the Apache License, Version 2.0 (the
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* "License"); you may not use this file except in compliance with the
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* License. You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
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* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
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* License for the specific language governing permissions and limitations
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* under the License.
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*
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****************************************************************************/
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#ifndef __INCLUDE_NUTTX_AUDIO_AUDIO_H
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#define __INCLUDE_NUTTX_AUDIO_AUDIO_H
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/* For the purposes of this driver, an Audio device is any device that
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* generates, records, mixes, or otherwise modifies audio data in any format,
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* such as PCM, MP3, AAC, etc.
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*
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* The Audio driver is split into two parts:
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*
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* 1) An "upper half", generic driver that provides the common Audio
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* interface to application level code, and
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* 2) A "lower half", platform-specific driver that implements the
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* low-level controls to configure and communicate with the audio
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* device(s).
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*/
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/****************************************************************************
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* Included Files
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****************************************************************************/
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#include <nuttx/config.h>
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#include <nuttx/compiler.h>
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#include <nuttx/fs/ioctl.h>
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#include <nuttx/mutex.h>
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#include <nuttx/spi/spi.h>
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#include <nuttx/queue.h>
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#ifdef CONFIG_AUDIO
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/****************************************************************************
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* Pre-processor Definitions
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****************************************************************************/
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/* Configuration ************************************************************/
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/* CONFIG_AUDIO - Enables Audio driver support
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* CONFIG_DEBUG_AUDIO - If enabled (with CONFIG_DEBUG_FEATURES and,
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* optionally, CONFIG_DEBUG_INFO), this will generate output that can
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* be used to debug Audio drivers.
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*/
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/* IOCTL Commands ***********************************************************/
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/* The Audio module uses a standard character driver framework. However, a
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* lot of the Audio driver functionality is configured via a device control
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* interface, such as sampling rate, volume, data format, etc.
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* The Audio ioctl commands are listed below:
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*
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* AUDIOIOC_GETCAPS - Get the Audio Device Capabilities
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*
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* ioctl argument: Pointer to the audio_caps_s structure to receive the
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* capabilities info. The "len" and "type" fields should
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* be filled in prior to calling this ioctl. To get
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* overall capabilities, specify the type as
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* AUDIO_TYPE_QUERY, otherwise specify any type that was
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* reported by the device during the QUERY.
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*
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* AUDIOIOC_CONFIGURE - Configure device for the specified mode
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*
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* ioctl argument: Pointer to the audio_caps_s structure which identifies
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* the capabilities to configure for.
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*
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* AUDIOIOC_SHUTDOWN - Shutdown the device.
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*
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* ioctl argument: None
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*
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* AUDIOIOC_START - Start Audio streaming
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*
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* ioctl argument: None
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*
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* AUDIOIOC_STOP - Stop Audio streaming
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*
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* ioctl argument: None
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*/
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#define AUDIOIOC_GETCAPS _AUDIOIOC(1)
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#define AUDIOIOC_RESERVE _AUDIOIOC(2)
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#define AUDIOIOC_RELEASE _AUDIOIOC(3)
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#define AUDIOIOC_CONFIGURE _AUDIOIOC(4)
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#define AUDIOIOC_SHUTDOWN _AUDIOIOC(5)
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#define AUDIOIOC_START _AUDIOIOC(6)
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#define AUDIOIOC_STOP _AUDIOIOC(7)
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#define AUDIOIOC_PAUSE _AUDIOIOC(8)
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#define AUDIOIOC_RESUME _AUDIOIOC(9)
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#define AUDIOIOC_GETBUFFERINFO _AUDIOIOC(10)
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#define AUDIOIOC_ALLOCBUFFER _AUDIOIOC(11)
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#define AUDIOIOC_FREEBUFFER _AUDIOIOC(12)
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#define AUDIOIOC_ENQUEUEBUFFER _AUDIOIOC(13)
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#define AUDIOIOC_REGISTERMQ _AUDIOIOC(14)
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#define AUDIOIOC_UNREGISTERMQ _AUDIOIOC(15)
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#define AUDIOIOC_HWRESET _AUDIOIOC(16)
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#define AUDIOIOC_SETBUFFERINFO _AUDIOIOC(17)
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#define AUDIOIOC_SETPARAMTER _AUDIOIOC(18)
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#define AUDIOIOC_GETLATENCY _AUDIOIOC(19)
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/* Audio Device Types *******************************************************/
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/* The NuttX audio interface support different types of audio devices for
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* input, output, synthesis, and manipulation of audio data. A given driver/
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* device could support a combination of these device type. The following
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* is a list of bit-field definitions for defining the device type.
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*/
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#define AUDIO_TYPE_QUERY 0x00
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#define AUDIO_TYPE_INPUT 0x01
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#define AUDIO_TYPE_OUTPUT 0x02
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#define AUDIO_TYPE_MIXER 0x04
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#define AUDIO_TYPE_SELECTOR 0x08
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#define AUDIO_TYPE_FEATURE 0x10
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#define AUDIO_TYPE_EFFECT 0x20
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#define AUDIO_TYPE_PROCESSING 0x40
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#define AUDIO_TYPE_EXTENSION 0x80
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/* Audio Format Types *******************************************************/
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/* The following defines the audio data format types in NuttX. During a
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* format query, these will be converted to bit positions within the
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* ac_format field, meaning we currently only support up to 16 formats. To
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* support more than that, we will use the FMT_OTHER entry, and the
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* interfacing software can perform a second query to get the other formats.
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*/
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#define AUDIO_FMT_UNDEF 0x00
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#define AUDIO_FMT_OTHER 0x01
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#define AUDIO_FMT_MPEG 0x02
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#define AUDIO_FMT_AC3 0x03
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#define AUDIO_FMT_WMA 0x04
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#define AUDIO_FMT_DTS 0x05
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#define AUDIO_FMT_PCM 0x06
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#define AUDIO_FMT_WAV 0x07
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#define AUDIO_FMT_MP3 0x08
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#define AUDIO_FMT_MIDI 0x09
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#define AUDIO_FMT_OGG_VORBIS 0x0a
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#define AUDIO_FMT_FLAC 0x0b
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/* Audio Sub-Format Types ***************************************************/
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#define AUDIO_SUBFMT_END 0x00
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#define AUDIO_SUBFMT_PCM_MP1 0x01
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#define AUDIO_SUBFMT_PCM_MP2 0x02
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#define AUDIO_SUBFMT_PCM_MP3 0x03
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#define AUDIO_SUBFMT_PCM_MU_LAW 0x04
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#define AUDIO_SUBFMT_PCM_A_LAW 0x05
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#define AUDIO_SUBFMT_PCM_U8 0x06
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#define AUDIO_SUBFMT_PCM_S8 0x07
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#define AUDIO_SUBFMT_PCM_U16_LE 0x08
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#define AUDIO_SUBFMT_PCM_S16_BE 0x09
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#define AUDIO_SUBFMT_PCM_S16_LE 0x0a
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#define AUDIO_SUBFMT_PCM_U16_BE 0x0b
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#define AUDIO_SUBFMT_MIDI_0 0x0c
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#define AUDIO_SUBFMT_MIDI_1 0x0d
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#define AUDIO_SUBFMT_MIDI_2 0x0e
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/* Audio Hardware-Format Types **********************************************/
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#define AUDIO_HWFMT_I2S (1 << 0)
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#define AUDIO_HWFMT_RIGHT_J (2 << 0)
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#define AUDIO_HWFMT_LEFT_J (3 << 0)
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#define AUDIO_HWFMT_DSP_A (4 << 0)
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#define AUDIO_HWFMT_DSP_B (5 << 0)
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#define AUDIO_HWFMT_AC97 (6 << 0)
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#define AUDIO_HWFMT_PDM (7 << 0)
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#define AUDIO_HWFMT_NB_NF (0 << 8)
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#define AUDIO_HWFMT_NB_IF (2 << 8)
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#define AUDIO_HWFMT_IB_NF (3 << 8)
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#define AUDIO_HWFMT_IB_IF (4 << 8)
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#define AUDIO_HWFMT_CBM_CFM (1 << 12)
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#define AUDIO_HWFMT_CBS_CFM (2 << 12)
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#define AUDIO_HWFMT_CBM_CFS (3 << 12)
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#define AUDIO_HWFMT_CBS_CFS (4 << 12)
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#define AUDIO_HWFMT_FORMAT_MASK 0x000f
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#define AUDIO_HWFMT_CLOCK_MASK 0x00f0
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#define AUDIO_HWFMT_INV_MASK 0x0f00
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#define AUDIO_HWFMT_MASTER_MASK 0xf000
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/* Supported Sampling Rates *************************************************/
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#define AUDIO_SAMP_RATE_8K 0x0001
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#define AUDIO_SAMP_RATE_11K 0x0002
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#define AUDIO_SAMP_RATE_16K 0x0004
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#define AUDIO_SAMP_RATE_22K 0x0008
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#define AUDIO_SAMP_RATE_32K 0x0010
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#define AUDIO_SAMP_RATE_44K 0x0020
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#define AUDIO_SAMP_RATE_48K 0x0040
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#define AUDIO_SAMP_RATE_88K 0x0080
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#define AUDIO_SAMP_RATE_96K 0x0100
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#define AUDIO_SAMP_RATE_128K 0x0200
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#define AUDIO_SAMP_RATE_160K 0x0400
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#define AUDIO_SAMP_RATE_172K 0x0800
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#define AUDIO_SAMP_RATE_192K 0x1000
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/* Audio Sub-sampling Ratios ***********************************************/
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#define AUDIO_SUBSAMPLE_NONE 0
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#define AUDIO_SUBSAMPLE_2X 2
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#define AUDIO_SUBSAMPLE_4X 4
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#define AUDIO_SUBSAMPLE_8X 8
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#define AUDIO_SUBSAMPLE_16X 16
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#define AUDIO_SUBSAMPLE_MIN AUDIO_SUBSAMPLE_2X
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#define AUDIO_SUBSAMPLE_MAX AUDIO_SUBSAMPLE_16X
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/* Supported Bit Rates ******************************************************/
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#define AUDIO_BIT_RATE_22K 0x01
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#define AUDIO_BIT_RATE_44K 0x02
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#define AUDIO_BIT_RATE_48K 0x04
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#define AUDIO_BIT_RATE_96K 0x08
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#define AUDIO_BIT_RATE_128K 0x10
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#define AUDIO_BIT_RATE_160K 0x20
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#define AUDIO_BIT_RATE_172K 0x40
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#define AUDIO_BIT_RATE_192K 0x80
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/* Audio Volume Limits ******************************************************/
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/* As nxplayer passes a value in the range (0..1000) to the ioctl, all audio
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* drivers that implement volume expect a value from 0 to 1000 from the ioctl
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*/
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#define AUDIO_VOLUME_MAX 1000
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#define AUDIO_VOLUME_MIN 0
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/* Audio Balance Limits *****************************************************/
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/* As nxplayer passes a value in the range (0..1000) to the ioctl, all audio
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* drivers that implement balance expect a value from 0 to 1000 from the
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* ioctl
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*/
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#define AUDIO_BALANCE_RIGHT 1000
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#define AUDIO_BALANCE_CENTER 500
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#define AUDIO_BALANCE_LEFT 0
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/* Supported Feature Units controls *****************************************/
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#define AUDIO_FU_UNDEF 0x0000
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#define AUDIO_FU_MUTE 0x0001
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#define AUDIO_FU_VOLUME 0x0002
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#define AUDIO_FU_BASS 0x0004
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#define AUDIO_FU_MID 0x0008
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#define AUDIO_FU_TREBLE 0x0010
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#define AUDIO_FU_EQUALIZER 0x0020
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#define AUDIO_FU_AGC 0x0040
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#define AUDIO_FU_DELAY 0x0080
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#define AUDIO_FU_BASS_BOOST 0x0100
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#define AUDIO_FU_LOUDNESS 0x0200
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#define AUDIO_FU_INP_GAIN 0x0400
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#define AUDIO_FU_BALANCE 0x0800
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#define AUDIO_FU_PHASE_INVERT 0x1000
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#define AUDIO_FU_UNDERFLOW 0x2000
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#define AUDIO_FU_OVERFLOW 0x4000
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#define AUDIO_FU_LATENCY 0x8000
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/* Processing Unit controls *************************************************/
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#define AUDIO_PU_UNDEF 0x00
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#define AUDIO_PU_UPDOWNMIX 0x01
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#define AUDIO_PU_DOLBY_PROLOGIC 0x02
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#define AUDIO_PU_STEREO_EXTENDER 0x03
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#define AUDIO_PU_SUBSAMPLE_FORWARD 0x04
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#define AUDIO_PU_SUBSAMPLE_REWIND 0x05
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/* Stereo Extender PU Controls **********************************************/
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#define AUDIO_STEXT_UNDEF 0x00
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#define AUDIO_STEXT_ENABLE 0x01
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#define AUDIO_STEXT_WIDTH 0x02
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#define AUDIO_STEXT_UNDERFLOW 0x03
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#define AUDIO_STEXT_OVERFLOW 0x04
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#define AUDIO_STEXT_LATENCY 0x05
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/* Extension Unit controls **************************************************/
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#define AUDIO_EU_HW_FORMAT 0x0001
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#define AUDIO_EU_LOAD_MODULE 0x0002
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/* Audio Callback Reasons ***************************************************/
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#define AUDIO_CALLBACK_UNDEF 0x00
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#define AUDIO_CALLBACK_DEQUEUE 0x01
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#define AUDIO_CALLBACK_IOERR 0x02
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#define AUDIO_CALLBACK_COMPLETE 0x03
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#define AUDIO_CALLBACK_MESSAGE 0x04
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/* Audio Pipeline Buffer (AP Buffer) flags **********************************/
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#define AUDIO_ABP_ALIGNMENT 0x000f /* Mask to define buffer alignment */
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#define AUDIO_ABP_CANDMA 0x0010 /* Set if the data is DMA'able */
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#define AUDIO_ABP_STATIC 0x0020 /* Set if statically allocated */
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#define AUDIO_ABP_ACTIVE 0x0040 /* Set if this buffer is still active.
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* A buffer could become inactive
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* if it is processed by an output
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* device or a processing device
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* that replaces it with an alternate
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* buffer as a result of some DSP
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* operation, etc.
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*/
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/* Standard Audio Message Queue message IDs */
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#define AUDIO_MSG_NONE 0
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#define AUDIO_MSG_DEQUEUE 1
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#define AUDIO_MSG_START 2
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#define AUDIO_MSG_STOP 3
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#define AUDIO_MSG_PAUSE 4
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#define AUDIO_MSG_RESUME 5
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#define AUDIO_MSG_DATA_REQUEST 6
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#define AUDIO_MSG_ENQUEUE 7
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#define AUDIO_MSG_COMPLETE 8
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#define AUDIO_MSG_WAKEUP 9
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#define AUDIO_MSG_COMMAND 10
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#define AUDIO_MSG_SLIENCE 11
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#define AUDIO_MSG_UNDERRUN 12
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#define AUDIO_MSG_USER 64
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/* Audio Pipeline Buffer flags */
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#define AUDIO_APB_OUTPUT_ENQUEUED (1 << 0)
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#define AUDIO_APB_OUTPUT_PROCESS (1 << 1)
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#define AUDIO_APB_DEQUEUED (1 << 2)
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#define AUDIO_APB_FINAL (1 << 3) /* Last buffer in the stream */
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/****************************************************************************
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* Public Types
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****************************************************************************/
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/* Define the size of AP Buffer sample count base on CONFIG */
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#ifdef CONFIG_AUDIO_LARGE_BUFFERS
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typedef uint32_t apb_samp_t;
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#else
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typedef uint16_t apb_samp_t;
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#endif
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/* This structure is used to describe the audio device capabilities */
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struct audio_caps_s
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{
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uint8_t ac_len; /* Length of the structure */
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uint8_t ac_type; /* Capabilities (device) type */
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uint8_t ac_subtype; /* Capabilities sub-type, if needed */
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uint8_t ac_channels; /* Number of channels (1, 2, 3, ... 15) upper 4 bits for minimum channels,
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* lower 4 bits for maximum channels */
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uint8_t ac_chmap; /* Channel map, each ch for each bit,
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* zero means don't care */
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uint8_t reserved; /* Reserved for future use */
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/* Audio data format(s) for this device */
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union
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{
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uint8_t b[2];
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uint16_t hw;
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} ac_format;
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/* Specific controls for AUDIO_DEVICE_QUERY
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* this field reports the device type supported
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* by this lower-half driver.
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*/
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union
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{
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uint8_t b[4];
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uint16_t hw[2];
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uint32_t w;
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#ifdef CONFIG_HAVE_LONG_LONG
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uint64_t qw;
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#endif
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} ac_controls;
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};
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struct audio_caps_desc_s
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{
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#ifdef CONFIG_AUDIO_MULTI_SESSION
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FAR void *session; /* Associated session */
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#endif
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struct audio_caps_s caps; /* The capabilities struct */
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};
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/* This structure describes the characteristics of the Audio samples */
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struct audio_info_s
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{
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uint8_t samplerate; /* Sample Rate of the audio data */
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uint8_t channels; /* Number of channels (1, 2, 5, 7) */
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uint8_t format; /* Audio data format */
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uint8_t subformat; /* Audio subformat
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* (maybe should be combined with format?
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*/
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};
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/* This structure describes the preferred number and size of
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* audio pipeline buffers for the audio device. Each device
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* may have unique needs regarding size and qty of buffers,
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* so this info is queried from the lower-half driver.
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*/
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struct ap_buffer_info_s
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{
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apb_samp_t nbuffers; /* Preferred qty of buffers */
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apb_samp_t buffer_size; /* Preferred size of the buffers */
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};
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/* This structure describes an Audio Pipeline Buffer */
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struct ap_buffer_s
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{
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struct dq_entry_s dq_entry; /* Double linked queue entry */
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struct audio_info_s i; /* The info for samples in this buffer */
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#ifdef CONFIG_AUDIO_MULTI_SESSION
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FAR void *session; /* Associated session */
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#endif
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apb_samp_t nmaxbytes; /* The maximum number of bytes */
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apb_samp_t nbytes; /* The number of bytes used */
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apb_samp_t curbyte; /* Next byte to be processed */
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mutex_t lock; /* Reference locking mutex */
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uint16_t flags; /* Buffer flags */
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uint16_t crefs; /* Number of reference counts */
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FAR uint8_t *samp; /* Offset of the first sample */
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};
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/* Structure defining the messages passed to a listening audio thread
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* for dequeuing buffers and other operations. Also used to allocate
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* and enqueue buffers via the AUDIOIOC_ALLOCBUFFER, AUDIOIOC_FREEBUFFER,
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* and AUDIOIOC_ENQUEUEBUFFER ioctls.
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*/
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struct audio_msg_s
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{
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#ifdef CONFIG_AUDIO_MULTI_SESSION
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FAR void *session; /* Associated channel */
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#endif
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uint16_t msg_id; /* Message ID */
|
|
union
|
|
{
|
|
FAR void *ptr; /* Buffer being dequeued */
|
|
uint32_t data; /* Message data */
|
|
} u;
|
|
};
|
|
|
|
/* Structure defining the built-in sounds */
|
|
|
|
#ifdef CONFIG_AUDIO_BUILTIN_SOUNDS
|
|
struct audio_sound_s
|
|
{
|
|
const char *name; /* Name of the sound */
|
|
uint32_t id; /* ID of the sound */
|
|
uint32_t type; /* Type of sound */
|
|
uint32_t size; /* Number of bytes in the sound */
|
|
const uint8_t *data; /* Pointer to the data */
|
|
};
|
|
|
|
#endif
|
|
|
|
/* Structure for allocating, freeing and enqueueing audio pipeline
|
|
* buffers via the AUDIOIOC_ALLOCBUFFER, AUDIOIOC_FREEBUFFER,
|
|
* and AUDIOIOC_ENQUEUEBUFFER ioctls.
|
|
*/
|
|
|
|
struct audio_buf_desc_s
|
|
{
|
|
#ifdef CONFIG_AUDIO_MULTI_SESSION
|
|
FAR void *session; /* Associated channel */
|
|
#endif
|
|
apb_samp_t numbytes; /* Number of bytes to allocate */
|
|
union
|
|
{
|
|
FAR struct ap_buffer_s *buffer; /* Buffer to free / enqueue */
|
|
FAR struct ap_buffer_s **pbuffer; /* Pointer to receive allocated buffer */
|
|
} u;
|
|
};
|
|
|
|
/* Typedef for lower-level to upper-level callback for buffer dequeuing */
|
|
|
|
#ifdef CONFIG_AUDIO_MULTI_SESSION
|
|
typedef CODE void (*audio_callback_t)(FAR void *priv, uint16_t reason,
|
|
FAR struct ap_buffer_s *apb, uint16_t status, FAR void *session);
|
|
#else
|
|
typedef CODE void (*audio_callback_t)(FAR void *priv, uint16_t reason,
|
|
FAR struct ap_buffer_s *apb, uint16_t status);
|
|
#endif
|
|
|
|
/* This structure is a set a callback functions used to call from the upper-
|
|
* half, generic Audo driver into lower-half, platform-specific logic that
|
|
* supports the low-level functionality.
|
|
*/
|
|
|
|
struct audio_lowerhalf_s;
|
|
struct audio_ops_s
|
|
{
|
|
/* This method is called to retrieve the lower-half device capabilities.
|
|
* It will be called with device type AUDIO_TYPE_QUERY to request the
|
|
* overall capabilities, such as to determine the types of devices
|
|
* supported audio formats supported, etc.
|
|
* Then it may be called once or more with reported supported device types
|
|
* to determine the specific capabilities of that device type
|
|
* (such as MP3 encoder, WMA encoder, PCM output, etc.).
|
|
*/
|
|
|
|
CODE int (*getcaps)(FAR struct audio_lowerhalf_s *dev, int type,
|
|
FAR struct audio_caps_s *caps);
|
|
|
|
/* This method is called to bind the lower-level driver to the upper-level
|
|
* driver and to configure the driver for a specific mode of
|
|
* operation defined by the parameters selected in supplied device caps
|
|
* structure. The lower-level device should perform any initialization
|
|
* needed to prepare for operations in the specified mode. It should not,
|
|
* however, process any audio data until the start method is called.
|
|
*/
|
|
|
|
#ifdef CONFIG_AUDIO_MULTI_SESSION
|
|
CODE int (*configure)(FAR struct audio_lowerhalf_s *dev,
|
|
FAR void *session, FAR const struct audio_caps_s *caps);
|
|
#else
|
|
CODE int (*configure)(FAR struct audio_lowerhalf_s *dev,
|
|
FAR const struct audio_caps_s *caps);
|
|
#endif
|
|
|
|
/* This method is called when the driver is closed. The lower half driver
|
|
* should stop processing audio data, including terminating any active
|
|
* output generation. It should also disable the audio hardware and put
|
|
* it into the lowest possible power usage state.
|
|
*
|
|
* Any enqueued Audio Pipeline Buffers that have not been
|
|
* processed / dequeued should be dequeued by this function.
|
|
*/
|
|
|
|
CODE int (*shutdown)(FAR struct audio_lowerhalf_s *dev);
|
|
|
|
/* Start audio streaming in the configured mode. For input and synthesis
|
|
* devices, this means it should begin sending streaming audio data.
|
|
* For output or processing type device, it means it should begin
|
|
* processing of any enqueued Audio Pipeline Buffers.
|
|
*/
|
|
|
|
#ifdef CONFIG_AUDIO_MULTI_SESSION
|
|
CODE int (*start)(FAR struct audio_lowerhalf_s *dev, FAR void *session);
|
|
#else
|
|
CODE int (*start)(FAR struct audio_lowerhalf_s *dev);
|
|
#endif
|
|
|
|
/* Stop audio streaming and/or processing of enqueued
|
|
* Audio Pipeline Buffers
|
|
*/
|
|
|
|
#ifndef CONFIG_AUDIO_EXCLUDE_STOP
|
|
#ifdef CONFIG_AUDIO_MULTI_SESSION
|
|
CODE int (*stop)(FAR struct audio_lowerhalf_s *dev, FAR void *session);
|
|
#else
|
|
CODE int (*stop)(FAR struct audio_lowerhalf_s *dev);
|
|
#endif
|
|
#endif
|
|
|
|
/* Pause the audio stream.
|
|
* Should keep current playback context active in case a resume is issued.
|
|
* Could be called and then followed by a stop.
|
|
*/
|
|
|
|
#ifndef CONFIG_AUDIO_EXCLUDE_PAUSE_RESUME
|
|
#ifdef CONFIG_AUDIO_MULTI_SESSION
|
|
CODE int (*pause)(FAR struct audio_lowerhalf_s *dev, FAR void *session);
|
|
#else
|
|
CODE int (*pause)(FAR struct audio_lowerhalf_s *dev);
|
|
#endif
|
|
|
|
/* Resumes audio streaming after a pause */
|
|
|
|
#ifdef CONFIG_AUDIO_MULTI_SESSION
|
|
CODE int (*resume)(FAR struct audio_lowerhalf_s *dev, FAR void *session);
|
|
#else
|
|
CODE int (*resume)(FAR struct audio_lowerhalf_s *dev);
|
|
#endif
|
|
#endif /* CONFIG_AUDIO_EXCLUDE_PAUSE_RESUME */
|
|
|
|
/* Allocate an audio pipeline buffer. This routine provides the
|
|
* lower-half driver with the opportunity to perform special buffer
|
|
* allocation if needed, such as allocating from a specific memory
|
|
* region (DMA-able, etc.). If not supplied, then the top-half
|
|
* driver will perform a standard kumm_malloc using normal user-space
|
|
* memory region.
|
|
*/
|
|
|
|
CODE int (*allocbuffer)(FAR struct audio_lowerhalf_s *dev,
|
|
FAR struct audio_buf_desc_s *apb);
|
|
|
|
/* Free an audio pipeline buffer. If the lower-level driver
|
|
* provides an allocbuffer routine, it should also provide the
|
|
* freebuffer routine to perform the free operation.
|
|
*/
|
|
|
|
CODE int (*freebuffer)(FAR struct audio_lowerhalf_s *dev,
|
|
FAR struct audio_buf_desc_s *apb);
|
|
|
|
/* Enqueue a buffer for processing.
|
|
* This is a non-blocking enqueue operation.
|
|
* If the lower-half driver's buffer queue is full, then it should return
|
|
* an error code of -ENOMEM, and the upper-half driver can decide to either
|
|
* block the calling thread or deal with it in a non-blocking manner.
|
|
|
|
* For each call to enqueuebuffer, the lower-half driver must call
|
|
* audio_dequeuebuffer when it is finished processing the bufferr, passing
|
|
* the previously enqueued apb and a dequeue status so that the upper-half
|
|
* driver can decide if a waiting thread needs to be release, if the
|
|
* dequeued buffer should be passed to the next block in the
|
|
* Audio Pipeline, etc.
|
|
*/
|
|
|
|
CODE int (*enqueuebuffer)(FAR struct audio_lowerhalf_s *dev,
|
|
FAR struct ap_buffer_s *apb);
|
|
|
|
/* Cancel a previously enqueued buffer. */
|
|
|
|
CODE int (*cancelbuffer)(FAR struct audio_lowerhalf_s *dev,
|
|
FAR struct ap_buffer_s *apb);
|
|
|
|
/* Lower-half logic may support platform-specific ioctl commands */
|
|
|
|
CODE int (*ioctl)(FAR struct audio_lowerhalf_s *dev,
|
|
int cmd, unsigned long arg);
|
|
|
|
/* Lower-half logic may support platform-specific read commands */
|
|
|
|
CODE int (*read)(FAR struct audio_lowerhalf_s *dev,
|
|
FAR char *buffer, size_t buflen);
|
|
|
|
/* Lower-half logic may support platform-specific write commands */
|
|
|
|
CODE int (*write)(FAR struct audio_lowerhalf_s *dev,
|
|
FAR const char *buffer, size_t buflen);
|
|
|
|
/* Reserve a session (may only be one per device or may be multiple) for
|
|
* use by a client. Client software can open audio devices and issue
|
|
* AUDIOIOC_GETCAPS calls freely, but other operations require a
|
|
* reservation. A session reservation will assign a context that must
|
|
* be passed with
|
|
*/
|
|
|
|
#ifdef CONFIG_AUDIO_MULTI_SESSION
|
|
CODE int (*reserve)(FAR struct audio_lowerhalf_s *dev,
|
|
FAR void **psession);
|
|
#else
|
|
CODE int (*reserve)(FAR struct audio_lowerhalf_s *dev);
|
|
#endif
|
|
|
|
/* Release a session. */
|
|
|
|
#ifdef CONFIG_AUDIO_MULTI_SESSION
|
|
CODE int (*release)(FAR struct audio_lowerhalf_s *dev,
|
|
FAR void *session);
|
|
#else
|
|
CODE int (*release)(FAR struct audio_lowerhalf_s *dev);
|
|
#endif
|
|
};
|
|
|
|
/* This structure is the generic form of state structure used by lower half
|
|
* Audio driver. This state structure is passed to the Audio driver when the
|
|
* driver is initialized. Then, on subsequent callbacks into the lower half
|
|
* Audio logic, this structure is provided so that the Audio logic can
|
|
* maintain state information.
|
|
*
|
|
* Normally that Audio logic will have its own, custom state structure
|
|
* that is simply cast to struct audio_lowerhalf_s. In order to perform such
|
|
* casts, the initial fields of the custom state structure match the initial
|
|
* fields of the following generic Audio state structure.
|
|
*/
|
|
|
|
struct audio_lowerhalf_s
|
|
{
|
|
/* The first field of this state structure must be a pointer to the Audio
|
|
* callback structure:
|
|
*/
|
|
|
|
FAR const struct audio_ops_s *ops;
|
|
|
|
/* The bind data to the upper-half driver used for callbacks of dequeuing
|
|
* buffer, reporting asynchronous event, reporting errors, etc.
|
|
*/
|
|
|
|
FAR audio_callback_t upper;
|
|
|
|
/* The private opaque pointer to be passed to upper-layer during
|
|
* callbacks
|
|
*/
|
|
|
|
FAR void *priv;
|
|
|
|
/* The custom Audio device state structure may include additional fields
|
|
* after the pointer to the Audio callback structure.
|
|
*/
|
|
};
|
|
|
|
/****************************************************************************
|
|
* Public Data
|
|
****************************************************************************/
|
|
|
|
/****************************************************************************
|
|
* Public Function Prototypes
|
|
****************************************************************************/
|
|
|
|
#ifdef __cplusplus
|
|
#define EXTERN extern "C"
|
|
extern "C"
|
|
{
|
|
#else
|
|
#define EXTERN extern
|
|
#endif
|
|
|
|
/****************************************************************************
|
|
* "Upper-Half" Audio Driver Interfaces
|
|
****************************************************************************/
|
|
|
|
/****************************************************************************
|
|
* Name: audio_register
|
|
*
|
|
* Description:
|
|
* This function binds an instance of a "lower half" Audio driver with the
|
|
* "upper half" Audio device and registers that device so that can be used
|
|
* by application code.
|
|
*
|
|
* When this function is called, the "lower half" driver should be in the
|
|
* reset state (as if the shutdown() method had already been called).
|
|
*
|
|
* Input Parameters:
|
|
* name - The name of the audio device. This name will be used to generate
|
|
* a full path to the driver in the format "/dev/audio/[name]" in the
|
|
* NuttX filesystem (i.e. the path "/dev/audio" will be prepended to the
|
|
* supplied device name. The recommended convention is to name Audio
|
|
* drivers based on the type of functionality they provide, such as
|
|
* "/dev/audio/pcm0", "/dev/audio/midi0", "/dev/audio/mp30, etc.
|
|
* dev - A pointer to an instance of lower half audio driver. This instance
|
|
* is bound to the Audio driver and must persists as long as the driver
|
|
* persists.
|
|
*
|
|
* Returned Value:
|
|
* Zero on success; a negated errno value on failure.
|
|
*
|
|
****************************************************************************/
|
|
|
|
int audio_register(FAR const char *name, FAR struct audio_lowerhalf_s *dev);
|
|
|
|
/****************************************************************************
|
|
* Name: abp_alloc
|
|
*
|
|
* Description:
|
|
* Allocated an AP Buffer and prepares it for use.
|
|
* This allocates a dynamically allocated buffer that has no special
|
|
* DMA capabilities.
|
|
*
|
|
* Input Parameters:
|
|
* bufdesc: Pointer to a buffer descriptor
|
|
*
|
|
* Returned Value:
|
|
* Pointer to the allocated buffer or NULL if no memory.
|
|
*
|
|
****************************************************************************/
|
|
|
|
int apb_alloc(FAR struct audio_buf_desc_s *bufdesc);
|
|
|
|
/****************************************************************************
|
|
* Name: apb_free
|
|
*
|
|
* Free's a previously allocated or referenced Audio Pipeline Buffer
|
|
*
|
|
****************************************************************************/
|
|
|
|
void apb_free(FAR struct ap_buffer_s *apb);
|
|
|
|
/****************************************************************************
|
|
* Name: apb_reference
|
|
*
|
|
* Claim a reference to an Audio Pipeline Buffer. Each call to apb_reference
|
|
* will increment the reference count and must have a matching apb_free
|
|
* call. When the refcount decrements to zero, the buffer will be freed.
|
|
*
|
|
****************************************************************************/
|
|
|
|
void apb_reference(FAR struct ap_buffer_s *apb);
|
|
|
|
/****************************************************************************
|
|
* Platform-Dependent "Lower-Half" Audio Driver Interfaces
|
|
****************************************************************************/
|
|
|
|
#undef EXTERN
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
#endif /* CONFIG_AUDIO */
|
|
#endif /* __INCLUDE_NUTTX_AUDIO_AUDIO_H */
|