walnux/include/nuttx/video/fb.h
liushuai25 6c374fc06c feat: driver: support double buffer for display
add pan display for fb driver.

reference links:
https://github.com/torvalds/linux/blob/master/drivers/video/fbdev/core/fbmem.c
https://github.com/torvalds/linux/blob/master/drivers/video/fbdev/goldfishfb.c

Signed-off-by: liushuai25 <liushuai25@xiaomi.com>

Update include/nuttx/video/fb.h

Co-authored-by: Gustavo Henrique Nihei <38959758+gustavonihei@users.noreply.github.com>

Update include/nuttx/video/fb.h

Co-authored-by: Gustavo Henrique Nihei <38959758+gustavonihei@users.noreply.github.com>
2021-09-30 09:07:48 -03:00

730 lines
29 KiB
C

/****************************************************************************
* include/nuttx/video/fb.h
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership. The
* ASF licenses this file to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance with the
* License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations
* under the License.
*
****************************************************************************/
#ifndef __INCLUDE_NUTTX_VIDEO_FB_H
#define __INCLUDE_NUTTX_VIDEO_FB_H
/****************************************************************************
* Included Files
****************************************************************************/
#include <nuttx/config.h>
#include <sys/types.h>
#include <stdint.h>
#include <nuttx/fs/ioctl.h>
/****************************************************************************
* Pre-processor definitions
****************************************************************************/
/* Color format definitions. This pretty much defines the color pixel
* processing organization of the video controller.
*/
/* Monochrome Formats *******************************************************/
#define FB_FMT_Y1 0 /* BPP=1, monochrome */
#define FB_FMT_Y2 1 /* BPP=2, 2-bit uncompressed greyscale */
#define FB_FMT_Y4 2 /* BPP=4, 4-bit uncompressed greyscale */
#define FB_FMT_Y8 3 /* BPP=8, 8-bit uncompressed greyscale */
#define FB_FMT_Y16 4 /* BPP=16, 16-bit uncompressed greyscale */
#define FB_FMT_GREY FB_FMT_Y8 /* BPP=8 */
#define FB_FMT_Y800 FB_FMT_Y8 /* BPP=8 */
#define FB_ISMONO(f) (((f) >= FB_FMT_Y4) && (f) <= FB_FMT_Y16)
/* RGB video formats ********************************************************/
/* Standard RGB */
#define FB_FMT_RGB1 FB_FMT_Y1 /* BPP=1 */
#define FB_FMT_RGB4 5 /* BPP=4 */
#define FB_FMT_RGB8 6 /* BPP=8 RGB palette index */
#define FB_FMT_RGB8_222 7 /* BPP=8 R=2, G=2, B=2 */
#define FB_FMT_RGB8_332 8 /* BPP=8 R=3, G=3, B=2 */
#define FB_FMT_RGB12_444 9 /* BPP=12 R=4, G=4, B=4 */
#define FB_FMT_RGB16_555 10 /* BPP=16 R=5, G=5, B=5 (1 unused bit) */
#define FB_FMT_RGB16_565 11 /* BPP=16 R=6, G=6, B=5 */
#define FB_FMT_RGB24 12 /* BPP=24 */
#define FB_FMT_RGB32 13 /* BPP=32 */
/* Run length encoded RGB */
#define FB_FMT_RGBRLE4 14 /* BPP=4 */
#define FB_FMT_RGBRLE8 15 /* BPP=8 */
/* Raw RGB */
#define FB_FMT_RGBRAW 16 /* BPP=? */
/* Raw RGB with arbitrary sample packing within a pixel. Packing and
* precision of R, G and B components is determined by bit masks for each.
*/
#define FB_FMT_RGBBTFLD16 17 /* BPP=16 */
#define FB_FMT_RGBBTFLD24 18 /* BPP=24 */
#define FB_FMT_RGBBTFLD32 19 /* BPP=32 */
#define FB_FMT_RGBA16 20 /* BPP=16 Raw RGB with alpha */
#define FB_FMT_RGBA32 21 /* BPP=32 Raw RGB with alpha */
/* Raw RGB with a transparency field. Layout is as for standard RGB at 16 and
* 32 bits per pixel but the msb in each pixel indicates whether the pixel is
* transparent or not.
*/
#define FB_FMT_RGBT16 22 /* BPP=16 */
#define FB_FMT_RGBT32 23 /* BPP=32 */
#define FB_ISRGB(f) (((f) >= FB_FMT_RGB1) && (f) <= FB_FMT_RGBT32)
/* Packed YUV Formats *******************************************************/
#define FB_FMT_AYUV 24 /* BPP=32 Combined YUV and alpha */
#define FB_FMT_CLJR 25 /* BPP=8 4 pixels packed into a uint32_t.
* YUV 4:1:1 with l< 8 bits
* per YUV sample */
#define FB_FMT_CYUV 26 /* BPP=16 UYVY except that height is
* reversed */
#define FB_FMT_IRAW 27 /* BPP=? Intel uncompressed YUV */
#define FB_FMT_IUYV 28 /* BPP=16 Interlaced UYVY (line order
* 0,2,4,.., 1,3,5...) */
#define FB_FMT_IY41 29 /* BPP=12 Interlaced Y41P (line order
* 0,2,4,.., 1,3,5...) */
#define FB_FMT_IYU2 30 /* BPP=24 */
#define FB_FMT_HDYC 31 /* BPP=16 UYVY except uses the BT709
* color space */
#define FB_FMT_UYVP 32 /* BPP=24? YCbCr 4:2:2, 10-bits per
* component in U0Y0V0Y1 order */
#define FB_FMT_UYVY 33 /* BPP=16 YUV 4:2:2 */
#define FB_FMT_UYNV FB_FMT_UYVY /* BPP=16 */
#define FB_FMT_Y422 FB_FMT_UYVY /* BPP=16 */
#define FB_FMT_V210 34 /* BPP=32 10-bit 4:2:2 YCrCb */
#define FB_FMT_V422 35 /* BPP=16 Upside down version of UYVY */
#define FB_FMT_V655 36 /* BPP=16? 16-bit YUV 4:2:2 */
#define FB_FMT_VYUY 37 /* BPP=? ATI Packed YUV Data */
#define FB_FMT_YUYV 38 /* BPP=16 YUV 4:2:2 */
#define FB_FMT_YUY2 FB_FMT_YUYV /* BPP=16 YUV 4:2:2 */
#define FB_FMT_YUNV FB_FMT_YUYV /* BPP=16 YUV 4:2:2 */
#define FB_FMT_YVYU 39 /* BPP=16 YUV 4:2:2 */
#define FB_FMT_Y41P 40 /* BPP=12 YUV 4:1:1 */
#define FB_FMT_Y411 41 /* BPP=12 YUV 4:1:1 */
#define FB_FMT_Y211 42 /* BPP=8 */
#define FB_FMT_Y41T 43 /* BPP=12 Y41P LSB for transparency */
#define FB_FMT_Y42T 44 /* BPP=16 UYVY LSB for transparency */
#define FB_FMT_YUVP 45 /* BPP=24? YCbCr 4:2:2 Y0U0Y1V0 order */
#define FB_ISYUVPACKED(f) (((f) >= FB_FMT_AYUV) && (f) <= FB_FMT_YUVP)
/* Packed Planar YUV Formats ************************************************/
#define FB_FMT_YVU9 46 /* BPP=9 8-bit Y followed by 8-bit
* 4x4 VU */
#define FB_FMT_YUV9 47 /* BPP=9? */
#define FB_FMT_IF09 48 /* BPP=9.5 YVU9 + 4x4 plane of delta
* relative to tframe. */
#define FB_FMT_YV16 49 /* BPP=16 8-bit Y followed by 8-bit
* 2x1 VU */
#define FB_FMT_YV12 50 /* BPP=12 8-bit Y followed by 8-bit
* 2x2 VU */
#define FB_FMT_I420 51 /* BPP=12 8-bit Y followed by 8-bit
* 2x2 UV */
#define FB_FMT_IYUV FB_FMT_I420 /* BPP=12 */
#define FB_FMT_NV12 52 /* BPP=12 8-bit Y followed by an
* interleaved 2x2 UV */
#define FB_FMT_NV21 53 /* BPP=12 NV12 with UV reversed */
#define FB_FMT_IMC1 54 /* BPP=12 YV12 except UV planes same
* stride as Y */
#define FB_FMT_IMC2 55 /* BPP=12 IMC1 except UV lines
* interleaved at half stride
* boundaries */
#define FB_FMT_IMC3 56 /* BPP=12 As IMC1 except that UV
* swapped */
#define FB_FMT_IMC4 57 /* BPP=12 As IMC2 except that UV
* swapped */
#define FB_FMT_CLPL 58 /* BPP=12 YV12 but including a level
* of indirection. */
#define FB_FMT_Y41B 59 /* BPP=12? 4:1:1 planar. */
#define FB_FMT_Y42B 60 /* BPP=16? YUV 4:2:2 planar. */
#define FB_FMT_CXY1 61 /* BPP=12 */
#define FB_FMT_CXY2 62 /* BPP=16 */
#define FB_ISYUVPLANAR(f) (((f) >= FB_FMT_AYUV) && (f) <= FB_FMT_YUVP)
#define FB_ISYUV(f) (FB_ISYUVPACKED(f) || FB_ISYUVPLANAR(f))
/* Hardware cursor control **************************************************/
#ifdef CONFIG_FB_HWCURSOR
# define FB_CUR_ENABLE 0x01 /* Enable the cursor */
# define FB_CUR_SETIMAGE 0x02 /* Set the cursor image */
# define FB_CUR_SETPOSITION 0x04 /* Set the position of the cursor */
# define FB_CUR_SETSIZE 0x08 /* Set the size of the cursor */
# define FB_CUR_XOR 0x10 /* Use XOR vs COPY ROP on image */
#endif
/* Hardware overlay acceleration ********************************************/
#ifdef CONFIG_FB_OVERLAY
# define FB_ACCL_TRANSP 0x01 /* Hardware tranparency support */
# define FB_ACCL_CHROMA 0x02 /* Hardware chromakey support */
# define FB_ACCL_COLOR 0x04 /* Hardware color support */
# define FB_ACCL_AREA 0x08 /* Hardware support area selection */
#ifdef CONFIG_FB_OVERLAY_BLIT
# define FB_ACCL_BLIT 0x10 /* Hardware blit support */
# define FB_ACCL_BLEND 0x20 /* Hardware blend support */
#endif
/* Overlay transparency mode ************************************************/
# define FB_CONST_ALPHA 0x00 /* Transparency by alpha value */
# define FB_PIXEL_ALPHA 0x01 /* Transparency by pixel alpha value */
#endif /* CONFIG_FB_OVERLAY */
/* FB character driver IOCTL commands ***************************************/
/* ioctls */
#define FBIOGET_VIDEOINFO _FBIOC(0x0001) /* Get color plane info */
/* Argument: writable struct
* fb_videoinfo_s */
#define FBIOGET_PLANEINFO _FBIOC(0x0002) /* Get video plane info */
/* Argument: writable struct
* fb_planeinfo_s */
#ifdef CONFIG_FB_CMAP
# define FBIOGET_CMAP _FBIOC(0x0003) /* Get RGB color mapping */
/* Argument: writable struct
* fb_cmap_s */
# define FBIOPUT_CMAP _FBIOC(0x0004) /* Put RGB color mapping */
/* Argument: read-only struct
* fb_cmap_s */
#endif
#ifdef CONFIG_FB_HWCURSOR
# define FBIOGET_CURSOR _FBIOC(0x0005) /* Get cursor attributes */
/* Argument: writable struct
* fb_cursorattrib_s */
# define FBIOPUT_CURSOR _FBIOC(0x0006) /* Set cursor attributes */
/* Argument: read-only struct
* fb_setcursor_s */
#endif
#ifdef CONFIG_FB_UPDATE
# define FBIO_UPDATE _FBIOC(0x0007) /* Update a rectangular region in
* the framebuffer
* Argument: read-only struct
* fb_area_s */
#endif
#ifdef CONFIG_FB_SYNC
# define FBIO_WAITFORVSYNC _FBIOC(0x0008) /* Wait for vertical sync */
#endif
#ifdef CONFIG_FB_OVERLAY
# define FBIOGET_OVERLAYINFO _FBIOC(0x0009) /* Get video overlay info */
/* Argument: writable struct
* fb_overlayinfo_s */
# define FBIO_SELECT_OVERLAY _FBIOC(0x000a) /* Select overlay */
/* Argument: read-only
* unsigned long */
# define FBIOSET_TRANSP _FBIOC(0x000b) /* Set opacity or transparency
* Argument: read-only struct
* fb_overlayinfo_s */
# define FBIOSET_CHROMAKEY _FBIOC(0x000c) /* Set chroma key
* Argument: read-only struct
* fb_overlayinfo_s */
# define FBIOSET_COLOR _FBIOC(0x000d) /* Set color
* Aŕgument: read-only struct
* fb_overlayinfo_s */
# define FBIOSET_BLANK _FBIOC(0x000e) /* Blank or unblank
* Argument: read-only struct
* fb_overlayinfo_s */
# define FBIOSET_AREA _FBIOC(0x000f) /* Set active overlay area
* Argument: read-only struct
* fb_overlayinfo_s */
#ifdef CONFIG_FB_OVERLAY_BLIT
# define FBIOSET_BLIT _FBIOC(0x0010) /* Blit area between overlays
* Argument: read-only struct
* fb_overlayblit_s */
# define FBIOSET_BLEND _FBIOC(0x0011) /* Blend area between overlays
* Argument: read-only struct
* fb_overlayblend_s */
#endif
#endif /* CONFIG_FB_OVERLAY */
/* Specific Controls ********************************************************/
#define FBIOSET_POWER _FBIOC(0x0012) /* Set panel power
* Argument: int */
#define FBIOGET_POWER _FBIOC(0x0013) /* Get panel current power
* Argument: int* */
#define FBIOSET_FRAMERATE _FBIOC(0x0014) /* Set frame rate
* Argument: int */
#define FBIOGET_FRAMERATE _FBIOC(0x0015) /* Get frame rate
* Argument: int* */
#define FBIOPAN_DISPLAY _FBIOC(0x0016) /* Pan display
* Argument: read-only struct
* fb_planeinfo_s* */
/****************************************************************************
* Public Types
****************************************************************************/
/* If any dimension of the display exceeds 65,536 pixels, then the following
* type will need to change:
*/
typedef uint16_t fb_coord_t;
/* This structure describes the overall video controller */
struct fb_videoinfo_s
{
uint8_t fmt; /* see FB_FMT_* */
fb_coord_t xres; /* Horizontal resolution in pixel columns */
fb_coord_t yres; /* Vertical resolution in pixel rows */
uint8_t nplanes; /* Number of color planes supported */
#ifdef CONFIG_FB_OVERLAY
uint8_t noverlays; /* Number of overlays supported */
#endif
#ifdef CONFIG_FB_MODULEINFO
uint8_t moduleinfo[128]; /* Module information filled by vendor */
#endif
};
/* This structure describes one color plane. Some YUV formats may support
* up to 4 planes
*/
struct fb_planeinfo_s
{
FAR void *fbmem; /* Start of frame buffer memory */
size_t fblen; /* Length of frame buffer memory in bytes */
fb_coord_t stride; /* Length of a line in bytes */
uint8_t display; /* Display number */
uint8_t bpp; /* Bits per pixel */
uint32_t xres_virtual; /* Virtual Horizontal resolution in pixel columns */
uint32_t yres_virtual; /* Virtual Vertical resolution in pixel rows */
uint32_t xoffset; /* Offset from virtual to visible resolution */
uint32_t yoffset; /* Offset from virtual to visible resolution */
};
/* This structure describes an area. */
struct fb_area_s
{
fb_coord_t x; /* x-offset of the area */
fb_coord_t y; /* y-offset of the area */
fb_coord_t w; /* Width of the area */
fb_coord_t h; /* Height of the area */
};
#ifdef CONFIG_FB_OVERLAY
/* This structure describes the transparency. */
struct fb_transp_s
{
uint8_t transp; /* Transparency */
uint8_t transp_mode; /* Transparency mode */
};
/* This structure describes one overlay. */
struct fb_overlayinfo_s
{
FAR void *fbmem; /* Start of frame buffer memory */
size_t fblen; /* Length of frame buffer memory in bytes */
fb_coord_t stride; /* Length of a line in bytes */
uint8_t overlay; /* Overlay number */
uint8_t bpp; /* Bits per pixel */
uint8_t blank; /* Blank or unblank */
uint32_t chromakey; /* Chroma key argb8888 formatted */
uint32_t color; /* Color argb8888 formatted */
struct fb_transp_s transp; /* Transparency */
struct fb_area_s sarea; /* Selected area within the overlay */
uint32_t accl; /* Supported hardware acceleration */
};
#ifdef CONFIG_FB_OVERLAY_BLIT
/* This structure describes an overlay area within a whole overlay */
struct fb_overlayarea_s
{
uint8_t overlay; /* Number overlay */
struct fb_area_s area; /* Overlay area */
};
/* This structure describes blit operation */
struct fb_overlayblit_s
{
struct fb_overlayarea_s dest; /* The destination overlay area */
struct fb_overlayarea_s src; /* The source overlay area */
};
/* This structure describes blend operation */
struct fb_overlayblend_s
{
struct fb_overlayarea_s dest; /* The destination overlay area */
struct fb_overlayarea_s foreground; /* The foreground overlay area */
struct fb_overlayarea_s background; /* The background overlay area */
};
#endif
#endif /* CONFIG_FB_OVERLAY */
/* On video controllers that support mapping of a pixel palette value
* to an RGB encoding, the following structure may be used to define
* that mapping.
*/
#ifdef CONFIG_FB_CMAP
struct fb_cmap_s
{
uint16_t first; /* Offset offset first color entry in tables */
uint16_t len; /* Number of color entries in tables */
/* Tables of color component. Any may be NULL if not used */
uint8_t *red; /* Table of 8-bit red values */
uint8_t *green; /* Table of 8-bit green values */
uint8_t *blue; /* Table of 8-bit blue values */
#ifdef CONFIG_FB_TRANSPARENCY
uint8_t *transp; /* Table of 8-bit transparency */
#endif
};
#endif
#ifdef CONFIG_FB_HWCURSOR
#ifdef CONFIG_FB_HWCURSORIMAGE
/* If the video controller hardware supports a hardware cursor and
* that hardware cursor supports user-provided images, then the
* following structure may be used to provide the cursor image
*/
struct fb_cursorimage_s
{
fb_coord_t width; /* Width of the cursor image in pixels */
fb_coord_t height /* Height of the cursor image in pixels */
const uint8_t *image; /* Pointer to image data */
};
#endif
/* The following structure defines the cursor position/size */
struct fb_cursorpos_s
{
fb_coord_t x; /* X position in pixels */
fb_coord_t y; /* Y position in rows */
};
/* If the hardware supports setting the cursor size, then this structure
* is used to provide the size.
*/
#ifdef CONFIG_FB_HWCURSORSIZE
struct fb_cursorsize_s
{
fb_coord_t h; /* Height in rows */
fb_coord_t w; /* Width in pixels */
};
#endif
/* The following are used to get/set the cursor attributes via IOCTL
* command.
*/
struct fb_cursorattrib_s
{
#ifdef CONFIG_FB_HWCURSORIMAGE
uint8_t fmt; /* Video format of cursor */
#endif
struct fb_cursorpos_s pos; /* Current cursor position */
#ifdef CONFIG_FB_HWCURSORSIZE
struct fb_cursorsize_s mxsize; /* Maximum cursor size */
struct fb_cursorsize_s size; /* Current size */
#endif
};
struct fb_setcursor_s
{
uint8_t flags; /* See FB_CUR_* definitions */
struct fb_cursorpos_s pos; /* Cursor position */
#ifdef CONFIG_FB_HWCURSORSIZE
struct fb_cursorsize_s size; /* Cursor size */
#endif
#ifdef CONFIG_FB_HWCURSORIMAGE
struct fb_cursorimage_s img; /* Cursor image */
#endif
};
#endif
/* The framebuffer "object" is accessed through within the OS via
* the following vtable:
*/
struct fb_vtable_s
{
/* Get information about the video controller configuration and the
* configuration of each color plane.
*/
int (*getvideoinfo)(FAR struct fb_vtable_s *vtable,
FAR struct fb_videoinfo_s *vinfo);
int (*getplaneinfo)(FAR struct fb_vtable_s *vtable, int planeno,
FAR struct fb_planeinfo_s *pinfo);
#ifdef CONFIG_FB_CMAP
/* The following are provided only if the video hardware supports RGB
* color mapping
*/
int (*getcmap)(FAR struct fb_vtable_s *vtable,
FAR struct fb_cmap_s *cmap);
int (*putcmap)(FAR struct fb_vtable_s *vtable,
FAR const struct fb_cmap_s *cmap);
#endif
#ifdef CONFIG_FB_HWCURSOR
/* The following are provided only if the video hardware supports a
* hardware cursor.
*/
int (*getcursor)(FAR struct fb_vtable_s *vtable,
FAR struct fb_cursorattrib_s *attrib);
int (*setcursor)(FAR struct fb_vtable_s *vtable,
FAR struct fb_setcursor_s *settings);
#endif
#ifdef CONFIG_FB_UPDATE
/* The following are provided only if the video hardware need extera
* notification to update display content.
*/
int (*updatearea)(FAR struct fb_vtable_s *vtable,
FAR const struct fb_area_s *area);
#endif
#ifdef CONFIG_FB_SYNC
/* The following are provided only if the video hardware signals
* vertical sync.
*/
int (*waitforvsync)(FAR struct fb_vtable_s *vtable);
#endif
#ifdef CONFIG_FB_OVERLAY
/* Get information about the video controller configuration and the
* configuration of each overlay.
*/
int (*getoverlayinfo)(FAR struct fb_vtable_s *vtable, int overlayno,
FAR struct fb_overlayinfo_s *oinfo);
/* The following are provided only if the video hardware supports
* transparency
*/
int (*settransp)(FAR struct fb_vtable_s *vtable,
FAR const struct fb_overlayinfo_s *oinfo);
/* The following are provided only if the video hardware supports
* chromakey
*/
int (*setchromakey)(FAR struct fb_vtable_s *vtable,
FAR const struct fb_overlayinfo_s *oinfo);
/* The following are provided only if the video hardware supports
* filling the overlay with a color.
*/
int (*setcolor)(FAR struct fb_vtable_s *vtable,
FAR const struct fb_overlayinfo_s *oinfo);
/* The following allows to switch the overlay on or off */
int (*setblank)(FAR struct fb_vtable_s *vtable,
FAR const struct fb_overlayinfo_s *oinfo);
/* The following allows to set the active area for subsequently overlay
* operations.
*/
int (*setarea)(FAR struct fb_vtable_s *vtable,
FAR const struct fb_overlayinfo_s *oinfo);
# ifdef CONFIG_FB_OVERLAY_BLIT
/* The following are provided only if the video hardware supports
* blit operation between overlays.
*/
int (*blit)(FAR struct fb_vtable_s *vtable,
FAR const struct fb_overlayblit_s *blit);
/* The following are provided only if the video hardware supports
* blend operation between overlays.
*/
int (*blend)(FAR struct fb_vtable_s *vtable,
FAR const struct fb_overlayblend_s *blend);
# endif
#endif
/* Pan display for multiple buffers. */
int (*pandisplay)(FAR struct fb_vtable_s *vtable,
FAR struct fb_planeinfo_s *pinfo);
/* Specific Controls ******************************************************/
/* Set the frequency of the framebuffer update panel (0: disable refresh) */
int (*setframerate)(FAR struct fb_vtable_s *vtable, int rate);
/* Get the frequency of the framebuffer update panel (0: disable refresh) */
int (*getframerate)(FAR struct fb_vtable_s *vtable);
/* Get the panel power status (0: full off). */
int (*getpower)(FAR struct fb_vtable_s *vtable);
/* Enable/disable panel power (0: full off). */
int (*setpower)(FAR struct fb_vtable_s *vtable, int power);
};
/****************************************************************************
* Public Data
****************************************************************************/
#ifdef __cplusplus
#define EXTERN extern "C"
extern "C"
{
#else
#define EXTERN extern
#endif
/****************************************************************************
* Public Function Prototypes
****************************************************************************/
/****************************************************************************
* If an architecture supports a framebuffer, then it must provide the
* following APIs to access the framebuffer.
****************************************************************************/
/****************************************************************************
* Name: up_fbinitialize
*
* Description:
* Initialize the framebuffer video hardware associated with the display.
*
* There are multiple logic paths that may call up_fbinitialize() so any
* implementation of up_fbinitialize() should be tolerant of being called
* multiple times.
*
* Input Parameters:
* display - In the case of hardware with multiple displays, this
* specifies the display. Normally this is zero.
*
* Returned Value:
* Zero is returned on success; a negated errno value is returned on any
* failure.
*
****************************************************************************/
int up_fbinitialize(int display);
/****************************************************************************
* Name: up_fbgetvplane
*
* Description:
* Return a a reference to the framebuffer object for the specified video
* plane of the specified plane. Many OSDs support multiple planes of
* video.
*
* Input Parameters:
* display - In the case of hardware with multiple displays, this
* specifies the display. Normally this is zero.
* vplane - Identifies the plane being queried.
*
* Returned Value:
* A non-NULL pointer to the frame buffer access structure is returned on
* success; NULL is returned on any failure.
*
****************************************************************************/
FAR struct fb_vtable_s *up_fbgetvplane(int display, int vplane);
/****************************************************************************
* Name: up_fbuninitialize
*
* Description:
* Uninitialize the framebuffer support for the specified display.
*
* Input Parameters:
* display - In the case of hardware with multiple displays, this
* specifies the display. Normally this is zero.
*
* Returned Value:
* None
*
****************************************************************************/
void up_fbuninitialize(int display);
/****************************************************************************
* Name: fb_register
*
* Description:
* Register the framebuffer character device at /dev/fbN where N is the
* display number if the devices supports only a single plane. If the
* hardware supports multiple color planes, then the device will be
* registered at /dev/fbN.M where N is the again display number but M
* is the display plane.
*
* Input Parameters:
* display - The display number for the case of boards supporting multiple
* displays or for hardware that supports multiple
* layers (each layer is consider a display). Typically zero.
* plane - Identifies the color plane on hardware that supports separate
* framebuffer "planes" for each color component.
*
* Returned Value:
* Zero (OK) is returned success; a negated errno value is returned on any
* failure.
*
****************************************************************************/
int fb_register(int display, int plane);
#undef EXTERN
#ifdef __cplusplus
}
#endif
#endif /* __INCLUDE_NUTTX_VIDEO_FB_H */